Mechanical Design
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Durability |
Robot designed to maintain structural integrity and have the ability to withstand rigors of competition |
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Mechanical Efficiency |
Robot designed to be easy to repair, modify, and be handled by technicians |
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Mechanization |
Robot mechanisms designed to move or act with appropriate speed, strength and accuracy for intended tasks (propulsion and execution) |
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Programming
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Programming Quality |
Programs are appropriate for the intended purpose and should achieve consistent results, assuming no mechanical faults |
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Programming Efficiency |
Programs are modular, streamlined, and understandable |
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Automation/Navigation |
Robot designed to move or act as intended using mechanical and/or sensor feedback (with minimal reliance on driver intervention and/or program timing) |
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Strategy & Innovation
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Design Process |
Developed and explained improvement cycles where alternatives were considered and narrowed, selections tested, designs improved (applies to programming as well as mechanical design) |
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Mission Strategy |
Clearly defined and described the team's game strategy |
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Innovation |
Team identifies their sources of inspiration and creates new, unique, or unexpected feature(s) (e.g. designs, programs, strategies or applications) that are beneficial in performing the specified tasks |
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Comments
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Great Job... |
Great job having a very structured presentation. Great job using jigs for lineup. Great job having everyone talk about the design and strategy. Great mechanical design. Great job getting everyone involved in programming. |
Think About... |
Consider adding more visuals to the presentation vs. just talking -- it will go a long way describing to the judges why you took the path that you chose. Show the zone map earlier. Outline better about why you picked the missions you picked. Explain more of the background behind your myblocks -- you might get a judge who doesn't know what they are and it's a nice story to tell. Explain more behind the code during your presentation. |